![]() ![]() But notice its reloading time stat : 3.0. The next type of missile has a 1.0 to that stat, bringing your launcher back at its initial 20.0 stat (1.020) And then theres that sweet brutal missile that does like 30 damage and has an AOE. When you go and fire the thing, pause your game and quickly switch to the faster "speedfire missile". It means the reloading time stat on the missile is multiplied by the stat on your launcher. ![]() The best strategy at first is to load one of these and wait for it to be ready before you jump. You'll wait a long time for the next round. Well combined with your basic launcher that makes 3.0*20 = 60.0 reloading time for that beast to launch. The next type of missile has a 1.0 to that stat, bringing your launcher back at its initial 20.0 stat (1.0*20)Īnd then there's that sweet brutal missile that does like 30 damage and has an AOE. It means the reloading time stat on the missile is multiplied by the stat on your launcher. It's because your basic ammunition (speedfire missile) has a 0.5 reloading time stat. ![]() Note that your common rocket launcher has a stat of 20.0 (reloading time). Not on the launcher, but really on the actual ammunition. An important stat I noted is the 'reloading time' on missiles and bombs. ![]()
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